Motivating students’ participation in a computer networks course by means of magic, drama and games

dc.contributor.authorHilas, Constantinos S.
dc.contributor.authorPolitis, Anastasios
dc.date.accessioned2015-06-18T08:39:39Z
dc.date.accessioned2024-09-27T18:12:03Z
dc.date.available2015-06-18T08:39:39Z
dc.date.available2024-09-27T18:12:03Z
dc.date.issued2014
dc.description.abstractThe recent economic crisis has forced many universities to cut down expenses by packing students into large lecture groups. The problem with large auditoria is that they discourage dialogue between students and faculty and they burden participation. Adding to this, students in computer science courses usually find the field to be full of theoretical and technical concepts. Lack of understanding leads them to lose interest and / or motivation. Classroom experience shows that the lecturer could employ alternative teaching methods, especially for early-year undergraduate students, in order to grasp their interest and introduce basic concepts. This paper describes some of the approaches that may be used to keep students interested and make them feel comfortable as they comprehend basic concepts in computer networks. The lecturing procedure was enriched with games, magic tricks and dramatic representations. This approach was used experimentally for two semesters and the results were more than encouraging.en
dc.format.extent12el
dc.identifier.doi10.1186/2193-1801-3-362
dc.identifier.otherhttp://www.biomedcentral.com/content/pdf/2193-1801-3-362.pdfel
dc.identifier.urihttps://repository2024.ihu.gr/handle/123456789/1351
dc.language.isoenel
dc.publication.categoryΔημοσίευση ανοιχτής πρόσβασηςel
dc.relation.journalSpringerPlus;Vol. 3, Iss. 62
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Διεθνές*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.keywordLecture improvementsel
dc.subject.keywordTeaching approachesel
dc.subject.keywordEngineering educationel
dc.subject.keywordComputer networking courseel
dc.titleMotivating students’ participation in a computer networks course by means of magic, drama and gamesen
dc.typeΆρθρο σε επιστημονικό περιοδικόel

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